Firefight developers guide: Difference between revisions

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becomes available. If you do not see it, you are not in Editor mode. Please note that Editor
becomes available. If you do not see it, you are not in Editor mode. Please note that Editor
mode is not intended for any kind of play, only for testing scenarios. Make sure you are not in
mode is not intended for any kind of play, only for testing scenarios. Make sure you are not in
Editor mode if you just want to play. [[Image:COH Editor Guide.jpg|thumb|''[[]]''The game editor screen.]]
Editor mode if you just want to play.  
<p>
<br>
[[Image:COH Editor Guide.jpg|300px|The game editor screen.]]


== Map and Scenario Creation ==
== Map and Scenario Creation ==
====Map Creation====


You should begin by creating a map:
You should begin by creating a map:


[[Creating a Map]]
[[Creating a Map]]
====Scenario Creation====


Once you've created the map, you can move on to creating the scenario itself.
Once you've created the map, you can move on to creating the scenario itself.

Latest revision as of 18:53, 28 May 2012

Developing Your Own Firefights/Scenarios in Conflict of Heroes

This is an introductory guide to Scenario and Map Creation for Conflict of Heroes.

The latest documentation on scenario and map editing can always be found at wiki.matrixgames.com.

Conflict of Heroes is designed to allow map and scenario creation. The only limitation is that you can only use the units that are included in the game (and any future expansions).

Getting Started: The Game Editor

When you launch Conflict of Heroes in Editor mode, the editor choice on the main menu becomes available. If you do not see it, you are not in Editor mode. Please note that Editor mode is not intended for any kind of play, only for testing scenarios. Make sure you are not in Editor mode if you just want to play.


The game editor screen.

Map and Scenario Creation

Map Creation

You should begin by creating a map:

Creating a Map

Scenario Creation

Once you've created the map, you can move on to creating the scenario itself.

Creating a Scenario

Step-by-Step Example

Coming soon.